Toby Falconer

Consultant | Mobile: 0211 252 452

Toby is a creative professional who combines technical ability with excellent client management skills in order to deliver outcomes that exceed expectation. Toby has worked in New Zealand, the United Kingdom and internationally, with clients including multi-national companies, SMEs, local government, and creative freelancers.

Toby is an experienced content producer, producing video, event content, and audio-visual material to support social research. He has produced content for multi-national companies and SMEs to assist brand development and help build organisational culture. Toby has complemented this with numerous personal and collaborative endeavours that have stretched creative and technical development.

Toby has a wealth of experience working with film editing and video manipulation software, including Final Cut Pro, Adobe Premiere Pro and After Effects. Toby also has experience applying web and graphic design skills, including use of HTML, CSS authoring, Adobe Photoshop, Illustrator, InDesign and other graphic design software. He is naturally adept with IT systems, including teaching and training in software best practice.

Toby has managed both internal and external clients, administrative staff and freelances. He is both professional and approachable, having worked within both corporate and creative environments, from upper management and technical advisory psoitions to coordinating artists and creatives in ongoing collaborations.

Toby has years of experience in research, process mapping and logistical planning. He is highly organised and structured and has worked within diverse work and project environments.

He holds a Bachelor of Arts in Film and Television from Waikato University, Hamilton, and attained a Small Business Management Certificate from Te Wananga O Aotearoa, Auckland. He also attended the 'SPRINT' Entrepreneur and Start Up business management course at Massey University.

Out of work hours, Toby is an avid game designer. Focussed primarily on board and card games, but venturing into wider social and electronic game design, he is fascinated by the possibilities within gameplay for interactive, immersive forms of storytelling.